Other rules
- Perfume is a flat +1,000 to any girl regardless of preference, and can't be wrapped. It's obtained from Kai after giving him a bottle you fished up the day after a hurricane.
- Jewelry (Bracelet, Necklace, Earrings — crafted from Orichalc + 1,000g at the Blacksmith, sells for 2,000g) ignores the multiple-gifts-per-day penalty entirely. Every jewelry gift counts at full first-gift rate.
- Talking to her with no gift: +200, once per day.
- Passive bonus: +200 the next day if you spoke to her or gave a gift the day before.
- unverified, single source If any farm animal dies, all five girls lose 1,000 affection simultaneously.
Marriage requirements
To propose successfully, all of the following must be true:
- Red heart (60,000+ affection).
- Both house expansions completed via Gotz, in order — 1st House Expansion (4,700g + 370 lumber, adds the kitchen) and 2nd House Expansion (10,000g + 750 lumber). The second expansion is the actual marriage gate.
- All of her own scripted heart events triggered (2–3 per girl, documented below — this research could not find a fourth own-heart-event for any girl, and one source states directly that BTN's higher-tier own-events are simply under-documented online, not that a fourth doesn't exist).
- You own the Blue Feather, bought from the Supermarket for 1,000g once she reaches Orange heart (50,000+). An NPC named Won may also offer to sell you one directly for far more gold — don't buy from Won, buy from the Supermarket.
Once she accepts your proposal, the wedding happens exactly 7 days later (8 if a festival lands on that date). You cannot work on your own wedding day.
The rival mechanic — can she actually be taken from you?
Each girl has a rival suitor running his own 5-event courtship in parallel with yours, on his own schedule.
The blocking rule: her heart level with you must not exceed Green (30,000–39,999) for her rival's 3rd and 4th events to trigger at all. If you push her heart past Green before those events fire, they lock out permanently — unless you deliberately drop her back to Green or below with bad gifts (don't).
The override rule: even if all 5 of her rival's events have already fired, reaching a Red heart with her yourself stops her from marrying him. A source states this explicitly: she will not marry her rival after his 5th event if she has a red heart with you.
Practical result: rush her heart past Green early, and hold it there. This simultaneously blocks the rival's events 3 and 4 from ever triggering, and builds you toward marriage. There is no real downside to sitting at Red for a while before proposing — it protects her the whole time.
One exception — Popuri and Kai: their 5th rival event is a dialogue choice, not a heart-level race. On Autumn 1st, Year 3+, Kai announces he's leaving and taking Popuri. Rick asks if you've seen her — telling Rick cancels the rival ending outright, regardless of heart color.
Post-marriage: risk of losing her, and pregnancy
If her post-marriage affection drops below 5,000 (repeated disliked/hated gifts), she can leave and return to her family home. This is recoverable — visiting her and apologizing restores a large amount of affection in one shot unverified (a single source states +30,000, unverified but plausible).
Continuing to give gifts after marriage eventually triggers pregnancy: roughly 32 days after the wedding she says she feels unwell, you must take her to the Clinic within 8 days to confirm it, and the child is born roughly 58 days after confirmation. You cannot work the day the child is born. The child cannot receive gifts until 60 days after birth.
Per-girl detail
Popuri
Schedule (sunny, non-Sunday): Poultry Farm 6–7 AM, Hot Springs 7:45–10 AM, Poultry Farm 10:45 AM onward. Sunday: Poultry Farm, then Church 9:30 AM–1 PM, then Rose Square.
Loved: Pink Cat Flower, Toy Flower, Spa-Boiled Egg, Honey, Fruit Juice, Sandwich, Strawberry Jam, Strawberry Milk, cooked eggs, Hot Milk, Apple Jam, Apple Pie, Ice Cream, Cake, Chocolate, Jewelry.
Hated: ores, grasses, Poisonous Mushroom, Fodder/Feed, Wine, Garbage.
Heart events:
- Poultry Farm, first visit — witness an argument, she asks a question, correct answer "My sympathies" (+2,000).
- Poultry Farm, Purple+ heart — she talks about leaving town, correct answer "It might be fun" (+2,000; wrong answer "You should stay" is -2,000).
- Leave your house in Summer or Winter, Blue+ heart, free coop slot — she gives you an egg to incubate; hatching it and naming the chick "Popuri" is worth up to +5,000 total across the chain.
Ann
Schedule: Hot Springs roughly 7:30–10 AM, the Inn the rest of the day disputed (exact hand-off time disputed across sources, but this shape is safe).
Loved: Apple Pie, Cake, Cheesecake, Chocolate, Curry, Fried Rice, Grilled Fish, Ice Cream, Omelet, Salad, Sandwich, Spa-Boiled Egg, Stew, Stir Fry, Sushi.
Hated: ores, Fodder, Fish Food, Garbage, Poisonous Mushroom, weeds.
Practical tip: a Spa-Boiled Egg (walk a chicken egg to the Hot Spring and throw it in) — cheap, and she loves it.
Heart events:
- Inn, first visit — say she's cute (+2,000 Ann, +30 Doug).
- Inn, Purple+ heart — she asks "Can you imagine me married?!", correct answer "Yes I can" (+2,000; wrong answer -2,000).
- Own 3 grown chickens — deliver eggs to her daily for 7 consecutive days (festivals don't break the streak) for a bonus plus 450g per delivery.
Karen
Schedule: outside the Supermarket until 10 AM, then inside 10 AM–6 PM (short break around 1–1:30 PM). Sundays/Tuesdays: Hot Spring 1–4 PM. Nice evenings: the Inn 7–10 PM.
Liked/Loved: Wine, Moondrop Flowers, Popcorn, Sashimi.
Hated: ores, fish, other flower types.
Practical tip: she warms fastest to Wine; Sashimi is a good home-cookable alternative once you have a Knife and a fish.
Heart events:
- Supermarket, 10 AM–1 PM, Year 1 — witness Duke running up a tab, correct answer "You should pay" (+2,000; wrong answer -2,000).
- Sunny Tuesday, 10 AM–1 PM, Goddess Waterfall/Hot Springs — she's feeling down, correct answer "Farm problems" (+2,000). The alternative answer "Love life" does NOT go to Karen — it's a quirk that instead boosts whichever girl currently has your highest affection.
- Spring 1–23, your farmhouse exit, Blue+ heart — she gives you Moondrop Seeds; plant and grow them to bloom before Spring 23 or the event expires that year.
Mary
Schedule (non-Monday): home 6–10 AM, Library 10 AM–4 PM, home 4 PM onward. Monday: Mother's Hill 8–10 AM, Supermarket 1:40–4 PM.
Loved: Bamboo Shoot, Mushroom, Poisonous Mushroom, Truffle, Grasses, Tomato Juice, Cheese Fondue, Grape Jam, Raisin Bread, Relaxation Tea/Leaves, Veggie Latte.
Practical tip: she likes unusual/earthy items — bugs, poisonous mushrooms, and truffle rice are called out as favorites.
Heart events:
- Library, 10 AM–4 PM — she's writing, correct answer "I'd like to read a book" (not "What are you writing?").
- Library, Purple+ heart — she asks what you came for, correct answer "Came to read" (not "Just dropping by").
- Exit your house, 2–6 PM, after the first two events — she lends you a book ("The Woodcutter and the King"); return it and answer that your favorite character was "the Woodcutter" (not "the King").
Elli
Schedule (non-Wednesday): Clinic all day. Wednesday: home until 1 PM, Supermarket 1–4 PM.
Loved: Moondrop Flower, Pink Cat Flower, Magic Red Flower, Toy Flower, Orange Cup Fruit, Bandage, Jewelry.
Practical tip: her loved tier leans heavily on wild-forageable flowers (Moondrop, Pink Cat, Toy Flower) available free in Spring/Summer/Fall — cheap to court.
Heart events:
- Clinic, first visit — multi-step; giving a bandage to Stu and saying "I got it from Elli" is the better of two options (+2,000 vs +500).
- Clinic, Purple+ heart — she asks how you're finding things, correct answer "fun" (+2,000; "hard" is -2,000; "tiring" is neutral).
- Be at your farm at noon and eat her sandwiches for 3 consecutive days (Blue+ heart) — +2,000.